WebIt doesn't update an existing array. So if you have a GameObject array called MyArray that is currently populated with GameObjects, and do something like: MyArray = GameObject.FindGameObjectsWithTag ("tag"); Your variable MyArray now contains a reference to the new array created by FindGameObjectsWithTag. The old reference is … WebIf this Game Object is already on another Display List when this method is called, it will first be removed from it, before being added to the new list. You can query which list it is on by looking at the Phaser.GameObjects.GameObject#displayList property. If a Game Object isn't on any display list, it will not be rendered.
Unity报错 GameObject is already being activated or deactivated
WebYou can now use gameObject.scene.name == "DontDestroyOnLoad" to check if a scene is flagged with DontDestroyOnLoad. Note that the above answer of checking gameObject.scene.buildIndex will return -1 for addressable, assetbundle in additional to DontDesroyOnLoad scene, and it likely isn't what you want. WebDec 19, 2024 · public GameObject door property instead (see my script) and supply the child gameobject to it by dragging it onto the script in the Unity Editor. It's more efficient that way because it means your call isn't … ft peck fishing
Unity - Scripting API: GameObject.SetActive
WebJan 19, 2024 · with: GameObject is already being activated or deactivated and refers to: line 5. Code (CSharp): void OnCollisionExit2D (Collision2D other) ... objectsToReset [i]. gameObject. SetActive (true); objectsToReset [i]. ResetObject (); } } This is where Respawning is handled. Where exactly would you add the unparenting and what kind of … WebA GameObject may be inactive because a parent is not active. In that case, calling SetActive will not activate it, but only set the local state of the GameObject, which you can check using GameObject.activeSelf.Unity can then use this state when all parents become active. Deactivating a GameObject disables each component, including attached … WebGameObject is already being activated or desactivated - Unity Answers. void OnCollisionEnter2D(Collision2D other) {. if (other.transform.tag == "MovingPlatform") {. … gilbert stuart portrait of washington