WebFeb 6, 2015 · Here is one: Create a class (say, ImageClass) that exposes properties for your RawImage and Textures. You can use arrays for the textures, create your own custom editor property, etc. Quick and dirty just to show how to change the texture...your code would need to handle the swap, presumably based on game logic: WebClarity is simply sharpening with extremely high pixel radius, so that it works on whole areas rather than just edges. Texture reduces the radius a bit. Both can sometimes be useful. Dehaze is one feature I don't touch with a pole, ever. It's a recipe for unnatural-looking and obviously faked images.
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WebDec 30, 2024 · Texture on the other hand is quite a new addition, added in 2024. Texture is a little like structure in other photo editing applications, it sharpens in one direction and smooths in another. Unlike traditional sharpening features though, it doesn’t target the edges of shapes but instead enhances textures already present and almost mimics a faux HDR … WebClarity is simply sharpening with extremely high pixel radius, so that it works on whole areas rather than just edges. Texture reduces the radius a bit. Both can sometimes be useful. … WebImage of the raw image not working, but the render texture is successful as shown in the inspector: For some reason, when I set the material of the raw image to Default-Line it works for some reason, but when the material is blank or Sprites-Default it does not work: flowers embroidery